

: There are a couple of fun things that flying around the map gives us: the first and most obvious is that we can see sections of the map that we normally couldnt when we were landlocked, such as a huge mountain range to the southeast of Mount Alodiel when we fly in that direction. Whenever we want to land, we just find a place that isnt greyed out and select it, just like when we come to a fork in the road and we have to decide one or the other. : So, yeah, flying around in the blackwagon is a pretty neat way to get around. : Now, without further ado, let us proceed! Well then make way by land, or sea, toward our destination.

Though, we should be able to find at least a couple landing places near to where were going. The Downside provides few locales suitable for landing. : The Nightwings sail the skies again, wheresoever the stars may call for them. : Never thought Id soar like this again. : (Tizo is excited to be flying again you get the impression this may not be the first time for him.) If we want to head back to the Downside Prairie for any reason (up to and including meeting someone there for another Rite), we dont have to retrace our every step there. : Bellyaching about story tempo and beats aside, now we can fly around the Downside all we like, and its pretty rad. : Still, theres something dissonant about all this, knowing that flying was just an option that we had, and didnt use. We wouldnt have the chance to see them grow as characters, and theres a good chance wed have skipped Mae and Sir Gilman entirely. : Obviously, its a videogame and a story, and if we opened the game with just flying from point to point, it would remove the agency of the stops and difficulties the characters would meet on their journey.
#Tariq pyre full#
: The blackwagon could just do this? This wasnt an addition Fred just said that Tariq knew full well that this was a thing it was capable of. : And, everyone else ? Hang onto something. : He turns to you, indicating levers and devices marked with symbols from the Book. You should travel in their customary way. What looked before to be old cracks and signs of age now expose various intricate components once hidden from view. : Something has changed about the wagons interior. Now, it shall escort us anywhere the stars require. : With Bertrudes aid, it escorted you across the sea, to me. : This old wagon is more than it appears. : Next morning, Volfred calls everyone together before the blackwagon. ∽o-nothing screens like this one are probably put in to give the players a save stop if they need it. : There are exactly zero options or things to do, so, we may as well continue on. Word of the news soon spreads throughout the group. : Your companions have not traveled far from Moonlight Alcove. Now, then, see you in the morning, Reader. : Exactly how many, it is difficult to say, but our next chance at liberty ought present itself much sooner than before, so lets be ready for it. : Please ask the others to gather their belongings, rest, and then assemble at the wagon there at dawn. : And remember, Tariq is comparatively amped compared to when he initially travelled with Fred.

: You think you see The Lone Minstrel smile, ever faintly, but cannot be sure. Wed have to hustle, of course, but it wouldnt be any longer a trip than it took to cross the Sea of Solis. : First of all, when did Volfred get back? And second, the Nest of Triesta isnt actually that far away wed have to go down Mount Alodiel, then cross the Sclorian Shore, and then as soon as we hit the forest of Black Basin, were basically there. How are we to reach the Nest of Triesta in due course of time? : The stars urge that we go to the Nest of Triesta.

If you remember, the Nest of Triesta was where we encountered Pamitha and Tamitha, of the Essence. : As almost unanimously decided by the thread, our next destination is the Nest of Triesta, to play another game of Sportsball against Lendel and the Accusers, who were our first opponents in the game.
